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Home Features (page 99)

Features

The Late Game: Can Ubisoft still save For Honor?

By Alec Brynard
January 29, 2018
in :  Features, Gaming, Opinion
0

Ubisoft Montreal’s peculiar medieval fighter generated a lot of excitement around its release early last year.. since then? Not so much. The future (or lack thereof) of For Honor depends entirely on Ubisoft Montreal’s actions in the coming weeks.

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18 Movies to look forward to in 2018

By Tracy Benson
January 29, 2018
in :  Entertainment, Features
0

From January to June, here are 18 movies to look forward to in 2018.

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Devilman: Crybaby review – A mixed bag of blood and bone

By Alec Brynard
January 29, 2018
in :  Entertainment, Features, Reviews
0

Crybaby lives and dies by the strength of its animation. It is at times incredibly vibrant and at other times muted and restrained, but the action is always dynamic. It can be a glorious showcase of needless violence, awesome monsters and endearing characters. On the other hand, it can also be a disappointing, clumsily sentimental and ultimately hollow experience.

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Dragon Ball FighterZ has no chill for Yamcha

By Darryn Bonthuys
January 26, 2018
in :  Features, Gaming
1

In this reality, there are a rules which cannot be broken. Gravity will always warp time, we’re all going to die and Yamcha from Dragon Ball will always freaking suck.

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Tomb Raider and the suppression of heroine agency

By Noelle Adams
January 26, 2018
in :  Entertainment, Features, Opinion
0

Hollywood is evidently at it again: taking iconic video game heroine Lara Croft and de-powering her by turning her into a daddy's girl. Or at least that's how trailers make the upcoming Tomb Raider movie reboot look.

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How to summon Shenron in Dragon Ball FighterZ

By Darryn Bonthuys
January 25, 2018
in :  Features, Gaming
0

Earning a Dragon Ball isn’t too difficult in Dragon Ball FighterZ. All you have to do is punch the balls out of your opponent. Wait that sounds weird.

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Ultimate Mortal Kombat: Why Injustice 2 should lead to the definitive Mortal Kombat game

By Alec Brynard
January 25, 2018
in :  Features, Gaming, Opinion
0

Injustice 2 set a new precedent for fighting game design when it released last year. Though it lacks much of the complexity attributed to tournament fighters like Street Fighter V or Tekken 7, NetherRealm Studio’s latest one-upped the competition in several departments. Its accessibility is a testament to its user-friendly design and it offers a level of polish in its presentation that is unparalleled in the genre. And it could mean great things for a new Mortal Kombat

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Xbox One Vs PS4 Vs Nintendo Switch: Who has the best controller?

By Darryn Bonthuys
January 24, 2018
in :  Features, Gaming
8

Video games are a hell of a lot more comfortable to play these days. Gone are the days of controllers which blistered thumbs, broke wrists and were caked in sweaty fluids. These days, a good controller is equal parts durable and ergonomic. Within the big three of the video game industry, there exists a trinity of input devices that are modern day technological marvels. But who has the best one?

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Subnautica review – Terror from the deep

By Alec Stafford
January 24, 2018
in :  Features, Gaming, Reviews
1

Subnautica harnesses feelings and fears we experience in reality, and uses them to drive us to want to survive in this alien world and find our way back home. It is simply you versus the vast, unknown expanse of the ocean.

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Microsoft’s change to Game Pass is a big step towards an all streaming future

By Alessandro Barbosa
January 24, 2018
in :  Features, Gaming
0

Microsoft is hedging bets on the future of streaming console gaming, and their change to the subscription based Game Pass is evident that it's closer than you think.

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How to get every Dramatic Finish in Dragon Ball FighterZ

By Darryn Bonthuys
January 23, 2018
in :  Features, Gaming
0

Essentially a brief retelling of iconic climaxes from the anime adaptation, Dramatic Finishes allow players to watch moments like this through the lens of the Unreal 4 Engine. There’s no actual major reward for achieving all of these finishes outside of a trophy or an achievement, but they’re still a neat touch for fans of the saga.

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What I learned as a first-time Dungeon Master

By Matthew Fick
January 23, 2018
in :  Features, Tabletop
0

Running a game of Dungeons and Dragons for the first time can teach you a lot. Here's what I learned as a first-time Dungeon Master.

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