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Home Features (page 87)

Features

The ten biggest games still to come in 2018

By Darryn Bonthuys
June 27, 2018
in :  Features, Gaming
13

While plenty of games are shown off every year, the industry still has some BIG titles reserved for the final half of our trip around the sun, culminating in a fourth quarter where the biggest players around go for broke as they attempt to grab some of that sweet silly season revenue.

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Prey: Mooncrash Review – Chancing in the moonlight

By Darryn Bonthuys
June 26, 2018
in :  Features, Gaming, Reviews
1

If at first you don’t succeed and find yourself horribly mauled to death by a lunar landshark, try try again. Prey: Mooncrash takes the core elements of Prey and tweaks them to provide a new and immersive experience that offers a fresh new spin on Arkane Studio’s fantastic game of spacebound paranoia.

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How Call of Duty Black Ops IIII is creating a more gritty and grounded experience

By Darryn Bonthuys
June 25, 2018
in :  Features, Gaming
1

Will 2018 end with Activision making enough cash to purchase the moon when Call of Duty Black Ops IIII launches? Probably! This year however, Call of Duty is changing its approach, ditching the single-player and doubling down on multiplayer.

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Call of Duty Black Ops IIII’s battle royale mode Blackout is a love letter to the fans

By Darryn Bonthuys
June 22, 2018
in :  Features, Gaming
3

At E3 2018, I got the chance to briefly grill game designer Matt Scronce and senior producer Yale Miller for some answers regarding Blackout, and what exactly Treyarch is aiming for with this ambitious entry into a highly competitive genre with this year's edition of Call of Duty Black Ops IIII.

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Destiny 2: Forsaken – 11 new facts we learnt about the ambitious expansion from Bungie at E3 2018

By Darryn Bonthuys
June 21, 2018
in :  Features, Gaming
7

A darker story, an emphasis on fun over balance and an honest effort to get players reinvested in the hobby of Destiny, Bungie is going for broke with its most ambitious slice of content yet in Destiny 2:Forsaken. While there’s still a lot that needs t be revealed and explored once it launches, design lead Lars Bakken still had plenty to tell me at E3 last week about the massive changes on the horizon.

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Shadow of the Tomb Raider is critiquing Lara Croft, but in narrative only

By Alessandro Barbosa
June 21, 2018
in :  Features, Gaming
0

Lara Croft's new adventure might not feature a whole lot different with its gameplay formula, but its focus on Lara as a destructive figure are incredibly intriguing.

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Critical Hit’s Best of E3: The 15 best video games of E3 2018

By Darryn Bonthuys
June 20, 2018
in :  Features, Gaming
18

Fantasy, action and straight-up weirdness was seen last week, leaving us tickled pink with games that we got to experience in Los Angeles. Here’s a look at the fifteen games, that have us excited for the future of the finest form of interactive entertainment that money can buy.

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Final Fantasy XIV’s Eorzean Symphony was a celebration of the game’s tumultuous but triumphant history

By Alessandro Barbosa
June 20, 2018
in :  Features
0

Final Fantasy's XIV Symphony finally made its way to Western shores last week, delivering a melodic masterpiece with strong ties to the game's storied history.

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Wibbly wobbly timey wimey: The past, present and future of Doctor Who

By Sam Spiller
June 19, 2018
in :  Entertainment, Features
1

In the build-up to the ground-breaking upcoming 11th season of Doctor Who, and as the long-running British sci-fi show experiences a resurgence thanks to the current Classic Doctor Who marathon, we take a look at what has made the adventures of the silly man in the blue box so endearing and where they could take us.

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Sekiro: Shadows Die Twice interview–Ninjas, single-player and new spins on brutal boss fights

By Darryn Bonthuys
June 19, 2018
in :  Features, Gaming
3

Sekiro is also utterly gorgeous thanks to its Japanese palette that mixes bloodshed with mythology, and the increased sense of aggression and adventure makes for a very different game when compared to its predecessors that were developed at From Software. Naturally, I had some questions. Fortunately, From Software’s Yasuhiro Kitao and his translator had some answers for me, when we chatted during an E3 2018 session where a lengthy slice of Sekiro was shown off behind closed doors.

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Hitman: Sniper Assassin is a gorgeous sandbox of death

By Darryn Bonthuys
June 19, 2018
in :  Features, Gaming
0

Hitman: Sniper Challenge is a perfect reminder of just how damn good IO Interactive is at crafting some of the best assassination anarchy in gaming today.

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Skull and Bones encourages fast-paced naval skirmishes that feel great

By Alessandro Barbosa
June 19, 2018
in :  Features, Gaming
0

Skull and Bones ramps up the speed and action to its sea-based combat, which makes it skirmishes on the high seas incredibly engrossing.

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