We speak to the game director of Assassins Creed Origins about the challenge of balancing historical fidelity and compelling gameplay. Turns out the Ubisoft Montreal team uses a handy little technique.
We speak to the game director of Assassins Creed Origins about the challenge of balancing historical fidelity and compelling gameplay. Turns out the Ubisoft Montreal team uses a handy little technique.
Last week saw a few memories rekindled when lines from Grand Theft Auto V, Bioshock and Fallout 3. Memories of perfect one-liners, memorable lines and just sheer genius condensed into words. Here’s part 2 then, which keeps that word-train rolling on. In no particular order of course. And ou can take that to the bank. The blood bank.
You look back at the impact that Mortal Kombat has had over the years, and there’s so much to write about. The technical breakthroughs, pissing off overzealous parents and being the benchmark for reboots. More than that though, I’ll always remember Mortal Kombat for something else: It was the one game that helped the fighting genre find its spine. And then ripped it out.
Critical Hit sat down with Assassin’s Creed Origins director Ashraf Ismail to discuss the game’s historical setting in Ancient Egypt. How did the developers settle on their chosen period?
As Assassin’s Creed Origins nears release later this month, we get hands-on again with the third-person action adventure. This time we experienced new content with all the bells and whistles offered by the Xbox One X.
Introducing the most crucial new feature of Assassins Creed Origins: The game lets you pet cats. Now why isn’t this Instant Sell information fronting the marking campaign?
Judi Dench sets her sights on a Best Actress Oscar with this little-known true story. Such a pity about the film’s imbalanced depiction of interracial relations.
Most movies about religious faith are clunky and obvious. Historical drama Silence, the latest from legendary filmmaker Martin Scorsese, is Art.
We chat with Five Fingers for Marseilles writer Sean Drummond and director Michael Matthews to chat about their explosive Eastern Cape-based western which is making waves internationally.
After two years, Destiny finally had a story. And it was bloody massive. For a game that was light on details in the narrative department when it first launched, Bungie has managed to craft an intricate tale that spans millennia and solar systems across the cosmos. And that’s kind of daunting. Fortunately, you’ve got me to spin a few yarns about the legends of Destiny.
LawBreakers, from Gears of War designer Clifford Bleszinski’s new Boss Key Studios is a damned good competitive multiplayer shooter. It may be another Hero Shooter in what seems like a sea of them, but it’s got a real focus on individual player skill that sets it apart from other games that are, superficially, similar. However, you probably wouldn’t know that, because you’re probably not playing it. Very few people are, according to the Steam charts.
For quite some time now I’ve been of the opinion that most of internet drama is caused by the internet’s unfortunate ability to amplify the hateful and angry voices that will always occur. Whether that is true or not is for someone else to investigate fully but what I’d like to approach is something I experienced in Germany last week …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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